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gameplay::AbsoluteLayout Class Reference

#include <AbsoluteLayout.h>

Inheritance diagram for gameplay::AbsoluteLayout:
gameplay::Layout gameplay::Ref

List of all members.

Public Member Functions

Layout::Type getType ()

Protected Member Functions

void update (const Container *container)

Detailed Description

Defines a Layout for forms and containers that requires the user to specify absolute positions for all contained controls.

Member Function Documentation

Get the type of this Layout.


Implements gameplay::Layout.

void gameplay::AbsoluteLayout::update ( const Container container) [protected, virtual]

Update the controls contained by the specified container.

An AbsoluteLayout does nothing to modify the layout of controls. It simply calls update() on any control that is dirty.

containerThe container to update.

Implements gameplay::Layout.

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